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Camille Stocq
Gun
Gun One
During the summer, I made the decision to start a new collection.
My goal was to craft multiple science fiction gun.
Initially, I began by sculpting the foundational structures using Blender. Subsequently, for specific intricate details, I delved into refining them further in Zbrush. As for the textures, I meticulously developed them using Substance Painter.
This endeavor provided me with an opportunity to hone essential skills within the realm of 3D design.
Undoubtedly, there has been a significant evolution throughout the course of this project.
Gun Two
During this project, I aimed to enhance the complexity by incorporating additional details compared to the previous one.
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