Camille Stocq
Jungle
During the summer of 2023, I embarked on the endeavor of modeling an entire human body from start to finish.
With the completed body structure, I endeavored to craft a character, imbuing her with a distinct personality solely through his attire and physical features.
Utilizing Zbrush, I meticulously sculpted every aspect, while Substance Painter was employed to texture the character, bringing her to life with rich detail and depth.
To further my learning and skill development, I sought to animate the character.
I began by constructing a complete environment and animating it using Blender.
Subsequently, leveraging Mixamo, I applied an animation to my character.
Here is an excerpt from the animation, which is still a work in progress.